plat: marvell: armada: a3k: allow image load to RAM address 0
Marvell uses RAM address 0x0 for loading BL33 stage images.
When ATF is built with DEBUG=1, its IO subsystem fails on
assert checking the destination RAM address != 0.
This patch adds PLAT_ALLOW_ZERO_ADDR_COPY to A3K platform
allowing to bypass the above check in debug mode.

Change-Id: I687e35cb2e9dc3166bdaa81b3904c20b784c5c6a
Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
1 parent ff9cfdc commit 270367fbf7e2d3cb004257a7d1123fc89d58eba6
@Konstantin Porotchkin Konstantin Porotchkin authored on 27 Aug 2019
Marcin Wojtas committed on 4 Oct 2020
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plat/marvell/armada/a3k/common/include/platform_def.h