plat: marvell: armada: a3k: allow image load to RAM address 0
Marvell uses RAM address 0x0 for loading BL33 stage images. When ATF is built with DEBUG=1, its IO subsystem fails on assert checking the destination RAM address != 0. This patch adds PLAT_ALLOW_ZERO_ADDR_COPY to A3K platform allowing to bypass the above check in debug mode. Change-Id: I687e35cb2e9dc3166bdaa81b3904c20b784c5c6a Signed-off-by: Konstantin Porotchkin <kostap@marvell.com> |
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plat/marvell/armada/a3k/common/include/platform_def.h |
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