Make the memory layout more flexible
Currently the platform code gets to define the base address of each boot loader image. However, the linker scripts couteract this flexibility by enforcing a fixed overall layout of the different images. For example, they require that the BL3-1 image sits below the BL2 image. Choosing BL3-1 and BL2 base addresses in such a way that it violates this constraint makes the build fail at link-time. This patch requires the platform code to now define a limit address for each image. The linker scripts check that the image fits within these bounds so they don't rely anymore on the position of a given image in regard to the others. Fixes ARM-software/tf-issues#163 Change-Id: I8c108646825da19a6a8dfb091b613e1dd4ae133c
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bl1/bl1.ld.S |
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bl31/bl31.ld.S |
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bl32/tsp/tsp.ld.S |
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plat/fvp/platform.h |
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